New Features:
- New Title for each Page
- Crystal Crafting works now
- Overcrowded Tables have group Column Visibility Buttons
- Darkmode
- Custom Amount for Food
- City Select shows whats the bonus for each City
- Premium Switch in Transport
- Ingredients in Potion and Food now show Amount and Tier
- Shows avg Item count (sales volume) in the last 24hours
- Add no Journal Option for Crafting
- Item Prices now look for normal, good, outstanding Prices and take the newest
Feature changes:
- Bigger Buttons
- Made the Sidebar responsive
- Prices now get updated every 3 minutes
- Reduced load times of pages
Bugfixes
- Fixed Wrong Price for full Journals
- Fixed a bug where the prices for stone and ore didnt get updated
- Fixed a Bug where In Livestock the kennel space was 9
- Kennel animals no use normal City price if Island Price is ticked
- Fixed a Bug where, the Farm animal and the mount animal island price was switched
- Fixed the Quick guide and put the recent changes in the corret section
- Fixed an Issue where schnapps was not correctly calculated in Potions
- Fixed Crystal Shard Crafting
- fixed an Issue where refined Items would alaways be raw
- Fixed an Issue where a handfull of Items didnt get updated
- Fix typo with Wild staff
- Fixed a Typo with Brecilien Cape
New Features:
- New Sidebar
- Show Possible profits
- Timings will be shown behind prices
- Column Visibility will be saved
- show journal prices in Crafting and GatheringGear
- Save tier Select aswell
- Include referral Link
- save sidebar status
- Include Crystal weapons
- Europe now available
- Artifact Prices can now be seen in Artifact Crafting
- Improved Mobile View
Feature changes:
- Improve Datatables
- New Navbar Design
- New Page Structure
- Better Search in Tables
- Improved readability of Laborer Resource Amounts in Modal Form
- Gathering Armor now need 16 Resources to craft
- Rare Potions now have a Batchsize of 10
- Moved Black Market Crafting to normal Crafting
- Moved Gathering Gear to Normal Crafting
- Changed Tables you can now change Colum visibility, you can reorder the columns and they will save their state
Hotfix:
- Production Container now always on restart
New Features:
- Add Arcane Extract Calculations in /consumable
- Show plant yield
- Standardize the column width
- Main Site split up into east and west as well
Feature changes:
- Now loads a personal script file for each route
- You are now able to Transport any Resource to any City
- Improved the Switch between East and West
- Now uses real Tooltips instead of titles
Bugfix:
- Fixed an Issue where the Gathering Tools Calculations were not shown
- Fixed an Issue where the Tier Select doesn't work
- Fixed an Issue where no artifacts were shown in /crafting
- Fixed an Issue where Animal Parts were shown although no shapeshifter weapon selected in /crafting
- Formatted the choppedFish name in FishSauce
- Fixed an Issue where Tables have different Column Width
- Fixed an Issue where the technical Name for Journals was shown
Feature changes:
- Include City Select in Crafting
- remove Info that Shapeshifter Weapons and new Potions need some time
Bugfix:
- Fixed an Issue where Potions did not have Animal Parts
New Features:
- Wild-Blood include new Shapeshifter Weapons
- Wild-Blood include new Potions
Feature changes:
- Wild-Blood: Double Enchanting Cost
- Wild-Blood add new Enchantments for Potions
- Sort Weapon Group Select alphabetically
New Features:
- Now tries to find the cheapest Food for Livestock
- Add 10% Bonus to Farming Crops
- EAST Server now available
- Include a FAQ section below
- Added calculation Info at info modal
- Reroutes old Links to new Routes
Feature changes:
- Change the info text so its clear that its about enchantment (/laborer)
- Apply Bonus Food to Farm Animals
- Changed the meat amount from 23 >> 22 cause butchering avg is now 22
- Now you are able to select the amount of Plots you have
- Apply Wild-Blood Transmutation changes
New Features:
- Laborer Calculations added
- Add Gathering Journals for Laborer
- Seeds and Babies from Island Merchant
- Removed Unused Incomplete Data
Feature changes
- Use WeaponGroups for faster Loading
- Artifact Routes merged with Original
Bugfix:
- Fixed an Issue where the Profit was 5x higher than it should be inm Potions
- Fixed an Issue where the info Button in Transport items wasnt correctly positioned
New Features:
- Add Gathering Tools to Price Check
- Add Brecilien as City
- Pricecheck now also Checks Caerleon and Brecilien
- No Select Target City for Item Transport
Feature changes:
- Black Market Transport is now Item Transport
Bugfix:
- Fixed an Issue where the default amount was ignored
Hotfix:
- Fixed Datatable initialization error
- Fix Layout for Information
Hotfix:
- Fixed an Issue Where Fix Prices got shown incorrectly
New Features:
- Include more Pre Selected Profits
- Luxury Goods transportation added
- Resource Transport added
- Item price check added
- Specific Enchantments can now be hidden
- Added a Custom Amount Option
Feature changes:
- Show buy order table first
- Add missing mounts
- For Feedback use discord
- Try to sort more by tiers
- BM Transport is now only load Weapon Group for faster loading time
- Use Current City to sell crafted Items
Bugfix:
- Fixed an Issue where Capes would not show in buy order of /royal and capes
- Fixed a wrong calculation for the Baby yield
Hotfix:
- Fixed an Issue with Unit Profit, Amount, Total Profit in /potion
New Features:
- Fish can now also be used for FishSauce
Bugfix:
- Fixed an Issue with the amount of Artifacts pulled
Hotfix:
- Fixed an Issue with Unit Profit, Amount, Total Profit in /food
- Fixed an Issue where Meat was always raw chicken
New Features:
- Include a maximum Price for Food, due to price piracy.
New Features:
- Gathering Tools Calculations added
- Potion amount added
Feature changes:
- The RRR options are improved
Performance improvement:
- Include a Max Price as Form of Price Validation -> more info here
Bugfix:
- Fixed an Issue where even Tiers of Food got no Fish
New Features:
- Added Info that the Quality is always good
- Fish Sauce Calculator added
- Potion Calculator added
- Food Calculator added
- Stone Enchanted Refining added
Feature changes:
- reduced Refining amount 30k Focus >> 10k Focus
- Sorted Transmutation Columns
- Combined Table Headers
Performance improvement:
- Test Coverage Improved
Bugfix:
- Renamed the column from Seed Yield to Baby Yield
- Fixed an issue in Royal and Capes where the artifact crest got ignored
- Fixed an Issue where you get from an animal only 1 meat -> 23 meat
- Fixed an issue where the Focus checkbox did not stay checked
- Fixed an Issue where T3 and T2 enchanted food was not shown
- Fixed an Issue where the Swiftclaws could not be shown
- Fixed an Issue where the Tomes of Insight got completely ignored
- Fixed an Issue where Crafting is show although the Prices were 0
- Fixed a Bug where "Profit > 0" was not shown
New Features:
- Show Gold Price in Transmutation
- Hovering over Prices now shows item names
- Increased readability: Tables are bordered
- Added a small tutorial Tutorial
- Added a Favicon
Feature Changes:
- Improved Column Names
- use less saturated colors
Bugfix:
- Cards on /welcome are now the same height
- Fixed an Issue where the font color was not black
Hotfix:
- Fixed an Issue where Livestock and Farming did not work
Feature Changes:
- Better Api Requests
- Improvement of Error pages
- Contact Info
New Features:
- Added /agriculture/farming
- Added /agriculture/livestock
- Shows Default value for Resource Return Rate
- Add a color legend
Feature Changes:
- Improved the Info UI
- Simplified Price Validation
- Cleaner Tier Calculations
Bugfix:
- Fixed an Issue where Api calles did not work
- Fixed an Issue where the wrong sell price was shown in royal and capes
Feature Changes:
- Clearer Info on Incomplete
- Artifacts only sold in BonusCity in Artifacts Crafting
Other:
- Added Info for Artifact Crafting
Bugfix:
- Fixed an Issue where Buy Order did not load in Crafting
- Fixed an Issue where Armor was not shown in Crafting
- Fixed an Issue where incomplete Prices where shown in Artifacts Crafting
- Fixed an Issue where Global Discount was applied although the gold price is over 5000
Feature changes:
- Changed Incomplete
Other:
- Complete Rework of Backend
New Feature:
- Info what Data is needed
- Caerleon activated
Bugfix:
- Fixed Refining Values
New Feature:
- Extra Style for useless second Resource (e.g: head and foot wear)
- Different Titles
Feature Change:
- Switch Start and End Resource Column in Transmutation
- Better Exception messages
Performance Improvement:
- Api Request use Gzip compression
- Using of PSR Standards
- Higher Test Coverage
- Frontend Logging
Bugfix:
- Fixed an Issue where T7 Items didnt have the correct Amount
- Fixed an Issue where the Data didnt update correctly
- Fixed an Issue where the Api Timeout was to short
- Fixed an Issue where the Dropdown in pricecheck/resource didnt update
- Fixed an Issue where the last Updated Journals where not shown in crafting
New Features:
- Shows when prices were last updated
- Journal Amount now can get the "old price" tag
- Add both new Capes
Bugfix:
- Solved the Problem where prices will not be saved
- Multiple Entities in crafting/Blackmarket
- Cities to sell crafted Items now get updated
Hotfix:
- Solved a problem with multiple Objects in Database
New Features:
- Now Artifact Price is there when Crafting
Feature Change:
- Improved Price Validation
Bug Fixes:
- All Artifact Names are now Correct
- Correctly shows missing Artifacts
Hotfixes:
- Faster Loading Due to split of Items and Artifact Items
- Solved a problem where more and more items were generated, which led to overflow.
Performance Improvement:
- Less memory due to fewer transactions
- Better Deletion for Incomplete Items
New Features:
- Artifact Crafting
- Artifact Item Crafting
- Artifact Item Enchanting
Feature Change:
- Restructure of Routes
- Improved Validation for prices
- Better Switch for local/bonusCity resources
Bugfixes:
- Artifact Names Fixed
- Shows correct amount for missing Stat
PriceCheck:
- Compare resource prices in all Royal cities
BlackMarket:
- Crafting
- Transport
Resource:
- Refining
- Transmutation
NoSpec:
- Enchanting
- RoyalItems / Capes